Arena Components
Highly Interactive Arena's are
Mysterious and Compulsive,
...they keep your players coming back
Base Stations
|
Delta Strike’s Base Stations are absolutely packed full of interactive gaming features allowing players to tag the Base Stations and the Base Station can tag players back. Base stations can do many different things, depending on the game being played, for example... Base Control: Team players can “capture” a Base Station by tagging it repeatedly. Upgrades: When the lights flash red, players shoot to receive phaser or shield upgrades. |
Arena Influence: When Base Stations are tagged, they can change how other arena components behave.
Feature List:
• Audio: Sound and voice,
• Light: Multicolored dim/flash/strobe,
• IR Signal: shoot out and receive
• Activate external devices
• Receive external activations
• Multipurpose programmable
• RF (Wifi) Control/Programmable
|
![]() |
Energy Gates
|
Delta Strike’s energy-gates use high intensity light beams to illuminate doors within the arena. These gates can be illuminated to any colour and depending on the game, an energy gate can do many different things, for example... Gateway: The gateway is perfect for implementing a dynamically changing doorway. For instance, if the spotlights are green, then only green team members may pass through this gateway, while other team colours will get tagged. |
Re-spawn Gate: Some games require that tagged players return to a ‘re-spawn gate’, in order for their packs to be reactivated.
Feature List:
• Light: Multicolored dim/flash/strobe,
• IR Signal: shoot out and receive
• Activate external devices
• Receive external activations
• Multipurpose programmable
• RF (Wifi) Control/Programmable
(Requires haze in arena)
|
![]() |
Targets
|
Targets are attached to any wall in the arena. They provide an excellent array of functions, including but not limited to:
1) Re-supplying a player with ammo or energy
2) Giving out phaser and shield upgrades
3) Influencing other arena components,
such as energy gates and laser shooters
|
Feature List:
• Audio: Sound and voice,
• Light: Multicolored dim/flash/strobe,
• IR Signal: shoot out and receive
• Activate external devices
• Receive external activations
• Multipurpose programmable
• RF (Wifi) Control/Programmable
|
![]() |
Prop Interactivity Kit
|
The Interactively kit will bring your prop to life. Imagine this scenario...
The game begins, 3 minutes later the lights start flashing, the music lowers to a quiet heart beat. The message “Defend yourself, Robo-prop is armed and dangerous” is announced. All of a sudden the Robo-prop itself starts making guttural growling sounds and sending laser lights into the haze. Any players in the vicinity will be tagged.
Players can try and tag the Robo-prop - the team that is tagging the Robo-prop the most will start to earn points. In fact,
|
the Robo-prop will start to illuminated with their team colour. At the same time players can still tag each other.
Very exciting and totally immersive.
Interactively kits can control
• Lighting
• Animatronics
• Haze machines
• Lasers, relays and more
Delta Strikes game control software, allows you to program events to happen
when and how you desire. Your arena
becomes your story.
|
You build a robot or a rocket, it cost $6,000, it looks fantastic... But, nobody see’s it because they’re too busy playing! Bring it to life with a Prop interactivety kit |
Laser Turret
|
The fixed turret is a device that can be mounted onto walls or props and prominent features within the arena.
When the laser beam pulses, players know the turret is trying to tag them. With certain games, players can also fire back to de-activate the fixed turret. (Haze Recommended)
|
Feature List:
• Laser output
• IR Signal: shoot out and receive
• Activate external devices
• Receive external activations
• Multipurpose programmable
• RF (Wifi) Control/Programmable
|
![]() |
Crystal Lighting
|
Utilising high- tech LED’s to provide a stunning arena ambiance, these crystals illuminate with vivid colors which flash, dissolve, dim & strobe between colours.
|
Crystals are intelligent... they provide information to players during a game. For example, the crystal lights surrounding a base station will illuminate with the winning teams color.
|
![]() |
Spotlights
|
Delta Strike’s spotlights are used to project coloured light and can be used to illuminate walls, props and other prominent features in the arena. |
Spotlights are intelligent... they can flash, dissolve, dim and strobe between colours, all depending on what is happening in the game
(Requires haze in arena)
|
![]() |







